EA reportedly canned BioWare and Mass Effect 5 to make a new Star Wars: Battlefront instead

According to Bloomberg’s sources, EA saw a new Battlefront game as a less risky investment than Mass Effect Universe. This final factor joined a host of well-discussed reasons for BioWare’s unfortunate demise: Andromeda’s critical reception, Anthem’s live service failure, Veilguard’s sales struggle (pretty good game though), friction between the studio and EA since the very…

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Share of the Week: Costumes

Share of the Week: Costumes

Last week, we asked you dress up and share in-game costumes using #PSshare #PSBlog for a chance to be featured. Here are this week’s highlights: call_me_xavii shared Grace wearing the Lady Dimitrescu outfit in Resident Evil Requiem WildJogurt shared Bond wearing a gold blazer in 007 First Light. themarkplumb shared the Proxima outfit from Mortal…

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GTA 6’s souped-up Red Dead Redemption 2-style morality system will scale from ‘Professional’ to ‘Irredeemable’ so players can decide what kind of criminal they want to be

I may rob casinos, steal cars, and occasionally drive on the sidewalk, but I’m not a monster, and I don’t want the civilians in Grand Theft Auto 6 to think I am. Well thanks to the souped-up morality system there will be a bit of space for some redemption. Rob Nelson, Rockstar North’s co-studio head…

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Real-world disaster footage in Modern Warfare 4 opening cinematic will be removed following complaints from victims’ families

A Korea Herald report says the opening cinematic of Call of Duty: Modern Warfare 4 will be edited to remove video clips of a real-world disaster in South Korea that left 160 people dead. The Seoul Halloween crowd crush occurred in October 2022 during Halloween celebrations in the city’s Itaewon neighborhood, when a crowd surge…

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Terrible Lizards: Movement Is Your Weapon

Terrible Lizards, available now on XBOX Series X|S and Game Pass, is a first-person platforming game about escaping runaway dinosaur animatronics in an abandoned roadside attraction. That perspective was something we landed on pretty deliberately, through a process of both considering this particular game’s needs, as well as reviewing what we’ve loved about movement in…

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