Obsidian’s Josh Sawyer on RPG cities: ‘Compared to a dungeon, generally speaking, a town is 4x the expense per square foot’

In a new Q&A vlog on his YouTube channel, Obsidian studio design director Josh Sawyer took a question about why there are so few RPGs in contemporary urban settings. Part of the problem, according to Sawyer: They’re more difficult and costly to make than other RPG environments. Elsewhere in this section, Sawyer cited Baldur’s Gate…

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Here’s one bit of good news for Mass Effect: modders are bringing the multiplayer mode to Mass Effect Legendary Edition

When Mass Effect 3’s beloved multiplayer mode was left out of the Legendary Edition, there was much wailing and gnashing of teeth. Redemption has finally come in the form of the ME3Tweaks modding team, who have spent the last three years quietly working to not only get multiplayer working, but improve it. “It’s not just…

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