Resident Evil Requiem was originally a tense, stealth-oriented horror starring only Leon, before the team went back to the drawing board: ‘People wouldn’t want to see a timid Leon’

Capcom published a lengthy Resident Evil Requiem showcase today, showing off some typically savage new footage and gameplay features. Series mainstay Leon S. Kennedy will co-star with newcomer Grace, and their sequences will be roughly even in length, with game director Koshi Nakanishi describing Requiem as essentially two games in one. Grace’s parts will resemble…

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The studio behind the best metroidvania of 2021 has a new game coming out next month—and I’m dropping everything to play it

It looks like a fairly orthodox 8-bit platformer on the surface, but Astalon: Tears of the Earth is among my favourite modern metroidvanias. Its class-based combat and exploration is thoroughly engrossing, the depth of its secrets astonishing, and most importantly, it’s a sumptuous feast for pixel art enthusiasts. If you like metroidvanias I’m begging you…

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Dawn of War 4’s combat director goes even further than the original game’s sync-kill animations: ‘I don’t think any RTS has really done anything like this in the past’

One of the reasons Dawn of War is still the best RTS is its sync-kill system. You’ll be panning across the battlefield watching a disco storm of lasers go off, and in the middle of that inferno see two individual soldiers in a co-ordinated fight to the death right out of a movie. They’ll finish…

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The JRPG veteran responsible for Persona and Megami Tensei is working on a ‘school life RPG’ with the Neptunia series studio

Kouji Okada helped co-found Atlus and is one of the co-creators of its two biggest JRPG series in Shin Megami Tensei and Persona. He left the company in 2003 to form now-shuttered studio Gaia, and hasn’t been active in game development for 16 years. Until now: JRPG studio Compile Hearts, best known for the Neptunia…

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