Adventure Land – by Ryan Burger

Before home computers ever had an “adventure game,” there was Colossal Cave Adventure (1976- 1977) by Will Crowther and Don Woods. Often referred to simply as Adventure or ADVENT, it ran on a PDP-10 mainframe, a machine that cost about $150,000 in the 1970s, roughly $1,000,000 in today’s dollars. That kind of setup made sense…

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Introducing The Playerbase, bringing PlayStation’s biggest fans into blockbuster PlayStation Studios games

Introducing The Playerbase, bringing PlayStation’s biggest fans into blockbuster PlayStation Studios games

For over 30 years, we’ve continued to look for ways to celebrate our gaming community, which has a vital role in PlayStation’s history and future. Today, we’re excited to offer an opportunity to bring some of our devoted PlayStation fans even closer to the PlayStation experience.   We’re introducing‘The Playerbase, a unique opportunity for PlayStation’s biggest…

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MAME Set To Introduce Changes To Its System Requirements & “The Frequency Of Releases”

Moving forward, “there will no longer be a release nearly every month”. The developers of the popular multi-purpose emulation framework, MAME, have today announced incoming changes to its system requirements and “the frequency of releases.” The news was shared in a blog published on the emulation framework’s official website earlier today, which revealed that Windows…

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Modder uses Claude AI to code new BIOS that gets obscure all P-core Intel Bartlett Lake CPUs running on a Z790 motherboard

Intel’s Bartlett Lake CPU is a bit of a niche offering, mainly aimed at edge, embedded, and networking applications rather than consumer PCs. But what with its pure P-core engineering, it’s kinda intriguing. And yet not compatible with desktop motherboards. Until now, that is. An enterprising modder has managed to get a 12-core Bartlett Lake…

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‘I have crawled through depths of hell’: One coder’s suffering is a potential joy to every web user, as their project could make sluggish browsers a thing of the past

The vast majority of web users click and swipe away at their preferred browser, with nary a thought behind the sheer amount of work that goes on behind the scenes in today’s websites. Web coders do, though, and often have to juggle performance considerations against having everything correctly rendered. But there’s one inspired bit of…

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Crimson Desert has received FSR SDK 2.2 support, offering better upscaling and frame generation for AMD cards

If you’re currently playing Crimson Desert on an AMD graphics card, you should hopefully find that the performance has improved with the latest patch. That’s because the game now implements FSR SDK 2.2, which should offer better and more consistent upscaling and frame generation. As shared on April 4, this is part of update 1.02.00,…

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