Path of Exile used to think ‘live service was entirely upside, in all cases’, but 10 years of experience and games like Baldur’s Gate 3 have shown him another way

It’s easy for us, sitting in our chairs of critique and our long, weary experience with the live service wringer, to decry the model as something inherently toxic for the industry. And yet we participate in a society—I mean, er—still play them. And while monetisation’s gone far off the reservation in recent years, leaving us…

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