Scott Miller, founder of Apogee, has over 1,000 hours in World of Warcraft and always plays a warrior in any RPG: ‘I like to get right in their face and pound away’

Scott Miller first got into PC gaming with the original IBM PC, having been writing games since 1975 for machines like the Wang 2200 and the Commodore PET. “I don’t really know what got me playing games on the IBM PC, I was probably looking at games that were free or whatever on the internet”,…

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Demigod review (2009)

Special commentary on this classic PC Gamer review provided by: Demigod review – PC Gamer issue #201 (UK, June 2009) From the archives: The review below appears as originally written, with only minor changes in formatting and presentation. By Graham Smith Demigod is gloriously bombastic, the introductory cutscene intoning the slight backstory in its best,…

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Final Fantasy 7 Rebirth’s director weighs in on the real-time versus turn-based debate, saying that younger players ‘increasingly favour more real-time experiences in games’

Real-time or turn-based is a debate as unending as Coke vs Pepsi or Unreal Tournament vs Quake 3. Yet regardless of whether you prefer battering your enemies via free-flowing combat or tactical increments, Final Fantasy 7 Rebirth‘s director reckons he knows which one is winning. And sorry to all you players who like taking time…

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Street Fighter II – by Brian Lesyk

A proper sequel to their first 1v1 arcade fighting game. Video game designer Yoshiki Okamoto once revealed, “The basic idea at Capcom was to revive Street Fighter (Capcom, 1987), a good game concept, to make it a better-playing arcade game.” And, WOW, did they ever strike gold! Street Fighter II: The World Warrior (Capcom, 1991)…

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