Pragmata’s director appreciates all the comments likening it to an Xbox 360 game of old: ‘I’m someone who’s got a lot of happy experiences and memories from that generation’

Remember what it was like to come back from school, no worries, no responsibilities, and just get on your Xbox 360 or PS4 and play the night away with friends, good times. Well Pragamata isn’t even fully out yet and players are already saying it has some of that same magic of old. “We have…

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FromSoftware fans are so passionate, the upcoming Sekiro: Shadows Die Twice anime will be ‘under the microscope’, says director

The Sekiro: Shadows Die Twice anime is ticking along nicely—after a brief hubbub about potential AI use (which the director was quick to dismiss, and I never held much stock in any way, smear frames look weird), talk about the series, dubbed Sekiro: No Defeat, mostly quietened down. Well, it’s all livened up again, thanks…

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Pragmata’s devs urge players to test out the demo beforehand to figure out whether controller or mouse and keyboard is best for them: ‘There are some people who find keyboard and mouse too tricky’

When I joined PC Gamer, my life changed significantly. I set fire to my PS5 and took an axe to my Switch, but one thing I couldn’t bear to get rid of were all of my controllers. I don’t often use them while playing on PC, but they sure do come in handy from time…

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Pragmata’s action is saved by its hacking, making it feel like a third-person shooter of old: ‘Finding the sweet spot has been one of the main focuses in development’

If I had a nickel for every videogame set in an extraterrestrial location or protagonist who is forced to look after a child NPC, but then slowly comes to rely on them practically and emotionally as both parties form a sort of impromptu kinship with one another I’d have so many nickels I’d probably be…

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