Fallout: New Vegas director Josh Sawyer says Obsidian has ‘Karma Police’ who go through games making sure every skill gets enough cool stuff to do: ‘We’re not gonna leave you out to dry’

In a recent appearance on the Human Can Opener podcast, Obsidian design director Josh Sawyer talked about how the studio approached balance in Fallout: New Vegas, particularly with skill checks in dialogue and making sure different character builds got unique, cool reactivity throughout the game. “Some people think I’m preoccupied with balance,” said Sawyer. “I…

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Josh Sawyer says the Fallout TV show is an ‘amazing adaptation’ of a videogame, and ‘one of the best that I’ve seen’

There’s one thing all videogame adaptations in film and TV have in common: they stink. Or at least, that’s how it felt for a long time—personally, I stopped adding the caveat ‘good for a videogame adaptation’ after I watched the Fallout show and learned these things didn’t have to be somewhere between middling and godawful….

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Invincible VS devs would like to have guest characters like Spider-Man and Sub Zero: ‘If we have that opportunity, we will definitely take it’

Whether you’re talking about multiverse-upending event comics or that time Shadow the Hedgehog called Darkseid “pathetic,” comic book stories love taking unrelated groups of characters and smashing them together. The same is true of traditional fighting games, where Ryu is as likely to be seen throwing fireballs at the Hulk or Minecraft Steve as he…

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