Former WoW designer says Blizzard had no way to measure maximum player DPS while building early raids—so the studio enlisted its strongest sickos to grind target dummies
In its 22 years since launch, WoW has gradually accumulated an elaborate ecosystem of metrics and simulation tools allowing players to analyze and optimize their combat performance. That ecosystem grew so elaborate, in fact, that Blizzard ultimately opted—with somewhat mixed results—to restrict how much combat data community developers could access so the studio can design…