This co-op FPS Steam demo feels poised to do for spellslinging robot cowboys what Deep Rock Galactic did for space dwarves

Far Far West sounds like videogame premise Mad Libs: You play as a posse of gunslinging cowboy wizards who deploy from a flying train to complete randomized missions with objectives like firing a nuclear missile at a giant spectral necromancer while blasting ranks of skeletons. It’s a shooter imagined through free association, but Far Far…

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Skate studio Full Circle is laying off employees, says having fewer people working there will enable it to ‘move faster, listen more closely, and deliver consistently for all of you,’ somehow

Just five months after the early access release of the Skate reboot, Electronic Arts is “transforming” development studio Full Circle so it can “better support Skate’s long-term future and focus the team on the things that matter most to you.” And yes, let there be no doubt, that means layoffs. “These shifts mean making changes…

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Amanita Design teases the Orwell-inspired Phonopolis with a surprisingly funny demo about messing with people, running from the cops, and fighting fascism even when you don’t really want to

Amanita Design is one of my long-standing favorites. It was the studio’s 2009 robot adventure Machinarium that hooked me, but Botanicula, the Samorost games, the madcap Chuchel—they’re all brilliantly creative works. So when I saw that a demo for its next game, Phonopolis, had dropped into the Steam Next Fest, I was all over it….

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Resident Evil director Paul W. S. Anderson says he’s got no time for people who do game adaptations without playing them—’That’s outrageous’

Director Paul W. S. Anderson, who helmed the likes of Mortal Kombat (1995), Resident Evil (2002), and Monster Hunter (2021), has just done a new interview on Chris Plante’s (excellent) podcast Post Games. It’s a lengthy and enjoyable listen, and Anderson speaks at some length about the thought process behind that first Resident Evil movie…

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‘The compute bottleneck is massively under appreciated’ says Google AI Studio lead: ‘I would guess the gap between supply and demand is growing [by a] single digit % every day’

As the AI boom continues to, well, boom, it’s not surprising that some are questioning the viability of rampant AI adoption, and the pace at which the hardware supply chain underneath it has to keep up. One such commenter on the subject is none other than the product lead for Google AI Studio, Logan Kilpatrick….

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Arc Raiders’ Shrouded Sky added lots of cool new toys, but my favourite part is the new quality-of-life features that have flown under the radar

Of course, it’s expected that the thing everyone’s talking about in a new content drop in Arc Raiders is… the content. And the Shrouded Sky update delivered on that part, with the Controlled Access Zone on Dam Battlegrounds, five new quests, two new Arc machines (Firefly and Comet), the Weather Monitor project, and the admittedly…

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