“If A Computer Does All The Hard Work, What’s The Point?” – Dev Behind Sega Emulator BlastEm Blasts “AI Slop” Projects

“BlastEm today is made up of 100% artisanal AI-free code”. The arrival of GenAI coding tools has sparked an explosion of AI-assisted projects in the retro gaming space, including decomps, recomps, translations, and more. While the tools can drastically speed up development, there are questions surrounding the accuracy of such projects when compared to hand-made…

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World of Warcraft: Forever will get a hardcore mode by winter, say devs—which’ll be interesting, given all the new and undiscovered ways to die

World of Warcraft: Forever, in case you missed the wild news that came out of BlizzCon over the weekend, is essentially Classic+. A reimagining of vanilla WoW with updated talent trees, new raids and dungeons, more horizontal progression, and some shiny, glossic graphics thrown over the top of the whole thing. Given it’s aping a…

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Official Nintendo HORI Arcade Classic Pro Features Swappable Sticks, Paddle, And Even A Trackball

Marble Madness is back on the menu, boys. Veteran controller manufacturer HORI has opened pre-orders on a new arcade stick that seems brilliantly suited to the myriad inputs of retro arcade emulation. The HORI Arcade Classic Pro is compatible with PC and Nintendo Switch 2, and features swappable components adaptable for various classic coin-ops. An…

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Thief designer Randy Smith Evergreen refused to work for Xbox because it would be like ‘walking past some stakes with human skulls on them’ and pretending ‘it’s probably fine in this direction’

Randy Smith Evergreen had been pitching the idea to publishers for a while. A nonviolent RPG, in tune with the values of the Looking Glass games he worked on in the ’90s, about a young American woman searching for her missing uncle in Eastern Europe. But the publishers weren’t biting. Often, they’d tell Smith Evergreen…

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