Cancelled Prince of Persia: The Sands of Time remake claimed to have been ‘close to the finish line’

Ubisoft’s remake of Prince of Persia: The Sands of Time was one of six projects recently cancelled as part of a “major reset” of the company’s internal structure. One day after the announcement, which included a promise that more “player-facing generative AI” was on the cards, Ubisoft shares dropped to their lowest value in more…

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Cancelled Prince of Persia: The Sands of Time remake claimed to have been ‘close to the finish line’

Ubisoft’s remake of Prince of Persia: The Sands of Time was one of six projects recently cancelled as part of a “major reset” of the company’s internal structure. One day after the announcement, which included a promise that more “player-facing generative AI” was on the cards, Ubisoft shares dropped to their lowest value in more…

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Fallout lead Tim Cain worked 70+ hours a week for 2 years to make the classic RPG: ‘I’m glad things have changed, that was unsustainable⁠—but it was also absolutely amazing’

In a new video on his YouTube channel, prolific RPG developer Tim Cain broke down what his average daily schedule looked like while working on the original Fallout at Interplay Entertainment. Along the way, he reflected on the grueling pace of work he took on, and why it felt more acceptable in 1995. Cain sets…

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In defense of XCOM: Chimera Squad

XCOM: Chimera Squad was announced less than two weeks before it was released, and then was sold for an introductory price of $10. You’d think that would garner it some goodwill—given how often people complain about games being hyped up years ahead of release, looking at you Elder Scrolls 6—but instead it seemed to give…

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WoW’s rough 2.0 transmog overhaul is mostly fixed, and I’m left wondering why Blizzard didn’t just take the easy win

Terminally Online (Image credit: Future) This is Terminally Online: PC Gamer’s very own MMO column. Every other week, I’ll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we’ve all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice. There’s…

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Deadlock’s new Street Brawl mode is like a better version of the infamous MOBA ‘All Random, All Mid,’ but I think it could stand to be even more chaotic

I don’t have children, but if I did, I’d probably love them less than I love Deadlock, Valve’s work-in-progress MOBA shooter. It might be unfinished, but its anarchic invite-only test has served up better live service than most live service games with its constant reinvention—a habit Deadlock’s carried into 2026 with the massive update released…

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