Interview: “I Thought Of The Biggest Number I Think Of, Which Was A Million Dollars. Then I Doubled It” – Jez San On Argonaut, Nintendo And Star Fox

“I wish I had thought of ten million dollars, because he would have said yes”. To celebrate the surprise announcement of a new Star Fox outing, we thought it would be a good idea to dig into the archives for previous features we’ve written on the series. Jez San occupies a pretty unique place in…

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This bloody vampire FPS with Splatoon movement tech is the best $5 I’ve spent on Steam this week

Blood Vial, a self-described “retro-inspired micro-FPS” that hit Steam earlier this week, is a lot like Splatoon—except instead of starring charming squid teens swimming through the ink spread by their paintguns, you play as a leaky, gun-toting vampire diving through the freshly-spilled gore of murderous pseudo-Catholics on a blood-soaked quest for revenge. So, really, it’s…

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Age of Empires IV: Yue Fei’s Legacy – Available Now!

Related Stories for “Age of Empires IV: Yue Fei’s Legacy – Available Now!” Category: Games Free Play Days – Catan and Deadside Category: Games Mixtape: Decks, Debauchery and Dreams Carry This New Narrative Experience, Out Today with Game Pass Category: Games Xbox Presents: A Special Look at Stranger Than Heaven – Everything We Learned (Including Snoop…

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Aliens: Fireteam Elite 2 is coming this summer, now with more marines and a ‘massive variety of new xenomorphs’ to slice ’em up

I was really surprised when I read today that Aliens: Fireteam Elite 2 is in development, because the first game was such a notorious mess—until I realized I was confusing it with the much older Aliens: Colonial Marines (the concept of time has pretty much slipped from my grasp at this point), and that Aliens:…

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Indie shooter devs pull a reverse-Concord: No one played their game, but they ‘make it free to play and keep the servers online indefinitely’ anyway

After around a year and a half in early access, Blindfire—a multiplayer FPS whose main thing is that its arenas are all incredibly dark, forcing you to rely on your other senses (and tech, naturally) to catch enemies—got its full release. Which was something of a bittersweet event for its devs at Double Eleven, who…

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Warhorse’s new creative director tells us why the secret sauce for Kingdom Come Deliverance is making things difficult for players: ‘The usual answer is OK let’s get rid of the friction—We don’t work like that’

Prokop Jirsa didn’t plan for any of this. “There was no 10-year plan to become the lead designer or director,” says the Kingdom Come: Deliverance 2 lead designer and one of two recently-anointed creative directors at the game’s maker, Warhorse Studios. “Never. I just really like making games and playing games… When I joined the…

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