The Fridge

It sure looks like World of Warcraft is getting its first premium currency after 21 years to monetize player housing in its next expansion

World of Warcraft is finally adding player housing in the next expansion, a feature I’ve seen people begging for since I started playing back in 2006. According to the players trying it out on the Midnight alpha, it’s designed with almost no caveats to what you can create. There are years and years of decorations…

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Sure, there might as well be a ‘World Solitaire Championship’ and it might as well be hosted by Stephen A. Smith

We’ve seen our share of weird gaming tournaments. Farming Simulator has a yearly competitive tourney (and it’s really good). Excel spreadsheet nerds compete in Vegas for a legit championship belt. So why doesn’t Solitaire have a world championship, too? Just because it’s a game you only ever half-heartedly play while you’re stuck at your desk…

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Pillars of Eternity’s 10-year anniversary turn-based mode will sidestep the biggest issues I was worried it would have, and you can try it this week

10 years after launch and eight months since the mode’s announcement, Obsidian has revealed more details about Pillars of Eternity’s upcoming turn-based mode, as well as a date for the start of its open beta: This Wednesday, November 5. Pillars of Eternity’s director, Josh Sawyer, explained and introduced the new mode in a new video…

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The MMO being led by former WoW designer Greg Street looks to be dead as his studio officially closes after NetEase ends funding: ‘While we’d love to make our game, our first priority is to help our developers find employment’

Less than a month after warning that Fantastic Pixel Castle would “likely close” if it couldn’t find a new publisher for its in-development MMO, studio head Greg Street says the worst has come to pass, and the studio will close its doors on November 17. Street said in a message posted to LinkedIn that it’s…

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Redditors painstakingly measure Battlefield maps to prove BF6’s biggest battlefield is only the 26th largest map since Battlefield 3

Since Battlefield 6’s first multiplayer beta, a contingent of players have held firmly to a fundamental criticism: The maps are too damn small. Ensuing weeks of heated debate have seen some longtime Battlefield veterans venting frustration with BF6’s tightly-corseted combat corridors, while others have insisted those of us longing for broader battlezones are suffering from…

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