The Fridge

Advanced Shader Delivery banishes long loads and shader stutter on first time launch, but only for certain games and there are a number of other caveats too

I’ve got good news for many folks gaming on a Team Red rig: Microsoft’s Advanced Shader Delivery is now supported by AMD RDNA 3, 3.5, and 4 GPUs. In other words, graphics cards from the Radeon RX 7000, 8000, and 9000 series now support this tech, via the latest Adrenalin drivers. Advanced Shader Delivery was…

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How to get Atacamite in Subnautica 2

Finding Atacamite in Subnautica 2 might not seem that important at first, but it’s a key ingredient in one very important item, the Mangalloy Ingot. You’ll need this refined material to craft invaluable Metal Farms once you unlock the blueprint, and you also require ten Mangalloy Ingots to repair the Alien Power Plant, so it’s…

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How to get Conduit Crystal in Subnautica 2

Tracking down Conduit Crystal in Subnautica 2 is necessary if you want to craft either the Feedback Resonator or Bioscanner upgrade, modifying your pre-existing tools with extra functions. You only need about five of these and this is the only thing they’re used for so far, meaning they’re easy enough to grab and never think…

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Acemagic Retro X5 review

It’s hard not to miss times gone by these days, ain’t it? For the majority, the stressors of modern life have become so much, so frustrating, so tangible in their presence, it’s as if they were solid. Like you could clench them up in your fist and just watch them writhe in front of you…

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‘This game is extremely broken’: The dev of VKD3D-Proton, software for running Direct3D 12 games on Linux, isn’t enjoying Forza Horizon 6 very much

In my performance analysis of the PC version of Forza Horizon 6, I found that the game ran very well on a wide range of PCs, with nary a bug or glitch. However, these were all using Windows, and many Linux gamers are finding that the game has considerable problems on that platform. Fortunately, the…

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Take-Two CEO says the original Borderlands’ art style overhaul cost a year of dev time and $50 million: ‘Had we not done that, Borderlands wouldn’t have been a hit’

It’s hard to imagine Borderlands without all the stylized ink lines and butt stallions, but when the game was first teased nearly two decades ago, it looked much greyer and more brooding—the sort of thing you’d expect from a shooter released in the late aughts. CEO of publisher Take-Two, Strauss Zelnick, said in a recent…

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