A little known rendering technique that can create low-cost, photo-real graphics may be about to have its big moment in game development
A photo-real art style rarely sells me on a game. That said, over the last few months, a tech delivering low-cost, photorealistic graphics has become something of a singular obsession of mine: Gaussian splatting. Previously, I lost myself in this very basic FPS laying its scene inside a Gaussian splat of a real-world abandoned space….