The Fridge

Marathon launch times and release date

After a less-than-ideal early reception last year, Bungie made the call to indefinitely delay Marathon while it returned to the drawing board somewhat. Now, it’s officially back on the menu, and the Marathon launch time is drawing near. But release is far from the end of Bungie’s plans for Marathon, as it unveiled Season 1:…

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D&D’s clunkily-named 2024 ruleset, a revamp of 5e, finally throws up its hands and goes fine, we’ll call it 5.5e on D&D Beyond, you win

Dungeons & Dragons, judging by the D&D Beyond site (which is owned by Wizards), is going through a bit of a revamp with its 2024 ruleset—in that it’s finally giving in to semantic ease and normal naming convention and just calling itself 5.5th edition, or 5.5e. Well, on one specific website. The system, originally dubbed…

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Taito’s Adorable ‘Circus’ Variant ‘Plump Pop’ Bounces Its Way To Modern Consoles This Week

‘Plump Pop’ originally landed in the arcades back in 1987. Taito’s colourful animal-themed “action game” Plump Pop is making the journey to modern consoles (Nintendo Switch, Nintendo Switch 2, PS4, PS5, and Xbox Series X|S) later this week (Thursday, March 5th), as part of Arcade Archives and Arcade Archives 2. Originally released in the arcades…

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Esoteric Ebb Review

Esoteric Ebb is the best game like Disco Elysium that anybody’s made since Disco Elysium, an RPG with a focus on exploration over combat, a literary, political bent, where your skills attributes talk to you. But it’s not some rehash of the things Disco did well and few have managed to replicate: Esoteric Ebb has…

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Highguard’s failure is emblematic of something that has tormented videogame investors for years now: past live service hits do not equal future live service hits

Tyler Wilde, US EIC (Image credit: Future) This week: Tyler has been making plans for PCG’s coverage of next week’s Game Developers Conference, which should shed more light on the issues at play here. Every time a game like Highguard craters, we collectively wonder why the games industry keeps chasing huge live service hits when…

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