The Fridge

‘There is absolutely no generative AI in Space Marine 3’ promises Saber Interactive executive

In a Gamescom interview with IGN, Saber CCO and former id Software dev Tim Willits said that the company’s upcoming Space Marine follow-up is not using generative AI in its development. The studio has otherwise been embracing the technology, which was at the heart of the recent Rideshare Stimulator controversy. “There is absolutely no generative…

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Saber CCO Tim Willits is still bullish on AI, but concerned about its environmental impact: ‘Elon wants to put servers in space. That could be the answer, right?’

AI in gamedev is about as hot as hot topics get—the tech is polarizing for all sorts of reasons, not the least of which is its environmental impact. The data centers AI relies on come with grave heat and water use concerns at a time when our species’ ecological footprint is already leaning toward the…

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GSC Game World says there’s a reason it didn’t give Stalker 2 more time in the oven: ‘To make something better, you need to receive feedback, and this feedback should be fresh’

Like a lot of survival games, Stalker 2 had a long journey from janky larva to playable, easily recommended butterfly. It’s tempting to say that these games ought to just stay under wraps until they’re done and relatively bug-free—but at Gamescom 2026, GSC Game World CEO and head of game direction Ievgen Grygorovych told PC…

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Blending Deus Ex with Escape from Butcher Bay, Deficit is one of the best-feeling indie immersive sims I’ve played—even if the stealth system needs serious work

Immersive sims like Deus Ex and Dishonored are among the hardest kinds of games to make, so I always try to be supportive when an indie developer takes on the absurd challenge of creating one. Yet while there have been some good examples in recent years like Skin Deep and New Blood’s early access Thief-like…

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