
Honoring the blade: The lethality contract and combat balance in Ghost of Tsushima
A flash of steel, a few quick slashes and the enemy is dead; this is the fantasy of how a Samurai fights. Lethal, precise, fast… but how does that translate into gameplay? Honoring this fantasy, what we called the “Lethality Contract,” was a major challenge we had in making Ghost of Tsushima. Keeping things lethal…