The Fridge

Robot watch: The weirdest things the clankers did this month including moonwalking themselves to death, losing a fight to a step, and drowning by the dozens in Sydney Harbour

As another month goes by, another mountain of evidence is collected suggesting that robots are just like us: dumb as hell and bad at everything. Whether demonstrating martial arts, cutting a rug on the dance floor, or attempting to delight people on the ground with an aerial lightshow, May was another busy month for robots…

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Paralives is home to the kind of architectural creative freedom I haven’t felt from a life sim since The Sims 2

Once upon a time I was a creator of Sims. A moulder of virtual people. Pushing and pulling at sliders to contort pixels like putty, perfectly preening them with makeup and hairstyles and outfits that would compliment the personalities I had invented for them. As I grew older, something shifted. An internalised domestication that suddenly…

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007: Nightfire review (2003)

Special commentary on this classic PC Gamer review provided by: 007: Nightfire review – PC Gamer issue #107 (US, February 2003) From the archives: The review below appears as originally written, with only minor changes in formatting and newly taken screenshots. By Chuck Osborn (Image credit: EA) It’s an irony that only a master criminal…

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A burnt-out Final Fantasy 14 playerbase is noticeably more chipper after its latest reveal, even if we’ve seen nothing come of it yet

I knew something had to give, but I never realized just how fatigued I was with Final Fantasy 14’s current state until I walked out of the Anaheim Convention Center last month after Fan Fest. Years of rigid adherence to aging systems and its predictable patch structure were finally catching up to me. My favorite…

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Balatro publisher Playstack only discovered it because they had a guy checking all the new releases on Steam every day: ‘I saw the game the day it went up on Steam’

As part of a talk highlighted in the 2026 GDC Trends Report, Playstack head of discovery Patrick Johnson explained how the indie publisher got in on the ground floor with PCG’s 2024 game of the year, Balatro. There’s no shortcut or sexy secret, though, just putting in boring work with a dose of good old-fashioned…

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It seems Terraria’s developer is as bad at making small updates as it is final ones, as it says its latest balance patch is much more than ‘adjusting a few numbers’

Back in January, Terraria finally received its gargantuan 1.4.5 patch. Three years in the making, 1.4.5 was supposed to be the final update for the long-running, massively successful survival-crafting game. But it turns out that developer Re-Logic is terrible at making final updates, having committed to at least one further major patch in the future…

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