Xenoblade Chronicles 3 Dev Used Procedural Generation To Manage 100,000 Different Assets

No, it’s not generative AI. Xenoblade Chronicles 3 developer Monolith Soft has revealed that it used significant procedural generation to cope with the vast increase in assets required to build the world of the critically-acclaimed Switch RPG. As detailed by CG World (thanks, VGC), Monolith Soft’s map model designer Yoichi Akizuki, support engineer Mitsuhiro Hirose,…

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