GTA 6’s NPCs have about 600,000 animations, as well as personality traits that take ‘demographic and professional’ variables into account

Grand Theft Auto 6’s NPCs are so incredibly complicated, it briefly sent the studio into a bit of a “horrifying” spin, requiring an entire team of writers and producers to be assembled just to handle the workload. This has since been doubly confirmed by the studio in a recent mega-preview from our friends at Edge:…

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Valve admits Steam has an AI slop and cloning problem, but says ‘we don’t want to be gatekeepers telling developers which tools they should or shouldn’t use’

The rise of AI slop is a real problem for Steam. Developers are growing wary of sharing their concepts and demos for fear of them being cloned, while Next Fest events meant to showcase upcoming games are being choked by literally thousands of demos hastily cranked out by ‘developers’ who are throwing everything imaginable at…

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