‘[It] is going to change a lot about how games are made’: Epic merges Unreal Engine 5 with Unreal Engine for Fortnite to give game devs around the world Unreal Engine 6

It’s been six years since Epic first launched Unreal Engine 5, and at its State of Unreal event in Chicago today (head to 1h 40 mins in the above video) and in a separate blog post, we got our first look at what the next major release will offer to games, film, TV, and more…

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Capcom has heard feedback that Onimusha is too easy, says it’s ‘confident fans will be satisfied with difficulty’ in the final game

A week removed from Summer Game Fest, one of the demos I can’t stop thinking about was Onimusha: Way of the Sword. The behind-closed-doors demo was different from the one that’s available on Steam—it took place slightly later in the game and showed off one of the game’s “open areas” within Kyoto. Several things stand…

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Rockstar faces legal setback as UK tribunal allows its fired workers to bring every one of their union busting allegations to trial

Rockstar has suffered a legal defeat as the ongoing dispute surrounding its October 2025 firing of 31 union members proceeds toward final trial. In a preliminary hearing, a UK employment tribunal has ruled against the studio, which sought to narrow the scope of its upcoming trial by seeking to have accusations of blacklisting struck from…

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‘It feels to many like a tidal wave is sweeping over the AAA game business,’ says Epic CEO Tim Sweeney in his diagnosis of the industry’s woes

It is a “time of both crisis and opportunity” for the games industry, Epic Games CEO Tim Sweeney said in his concluding remarks at today’s Unreal Fest address, where the Unreal Engine and Fortnite maker demonstrated new features coming to its development tools. The kids are playing more games than ever and Fortnite is growing…

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Unreal Engine 5.8 launches with improved terrain and vegetation tools, a Lumen Lite option for faster global illumination, and for the times we now live in, an open standard plugin for LLM systems

It’s probably fair to say that Unreal Engine is probably the most comprehensive tool around for creating games, animations, and video effects. And, with the launch of UE 5.8, it’s becoming even more extensive and even a little bit more AI-friendly. Whether you’re just an Unreal Engine hobbyist like me, or a full-time game developer,…

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Stellaris’ Nomads expansion finally lets me live out my Battlestar Galactica fantasies, though its Wayline system could definitely use some work

I’ve always loved starting a new Stellaris campaign. There’s a special magic for me surrounding those initial years, as you explore the systems surrounding your home planet, discover anomalies, and just generally see the shape of the galaxy around you. Maybe your fleets run into a mysterious alien species, an abandoned mega structure, or a…

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Intel’s 18A-P chipmaking process has started risk production and promises 9% improved CPU performance for the same power

Processors seem to be one product category, along with displays, where there are glimmers of hope for us gamers amidst the RAMpocalypse. From an Nvidia chip with good gaming performance to new handheld chips from Intel and even the promise of some Intel-Nvidia collab chips that could also be great for handhelds, there are definitely…

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