Nvidia’s expanded Zorah demo tells us how AI is the future of graphics: ‘There’s no rasterization going on at all. This is all ray traced and the amazing part is that it’s actually faster than rasterizing’

At this year’s GDC event, Nvidia showed off an updated version of its Zorah demo from the GeForce RTX 50-series launch, with changes including controls that allowed one to view the scenes to see features such as RTX Mega Geometry in full action. In a panel discussion about the demo and everything neural rendering, Nvidia…

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I’m creeped out by this trailer for a generative AI game about people using an AI-powered app to solve violent crimes in the year 2028 that somehow isn’t a cautionary tale

Wolf Games describes itself as “a generative gaming startup backed by the minds behind Law and Order and Chicago Fire,” and that alone should give you some idea of what to expect from its first release. But even with that in mind, the new teaser trailer for the studio’s upcoming project Public Eye is wild,…

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AMD, Intel, Microsoft, and Nvidia are all excited about cooperative vectors and what they mean for the future of 3D graphics, but it’s going to be a good while before we really see their impact

At this year’s Game Developer Conference in San Francisco, Microsoft the three biggest GPU manufacturers kicked off a week of lectures on advanced graphics techniques with an introduction to the next ‘big thing’: cooperative vectors. But for all the promise the new feature offers, it’ll be a good while before we see them making a…

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New super-thin ‘2D’ metal sheets could enable ultra-low power chips and can you guess how they’re made? Yup, by squishing stuff really hard

According to a report in Nature(via Interesting Engineering), researchers from the Chinese Academy of Physics can create super-thin sheets, just one or two atoms thick, out of materials including bismuth, gallium, indium, tin, and lead. How, you cry, is this done? Some exotic material depositing technique using the world’s most powerful magnets? Maybe ultra-high intensity…

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Larian’s Swen Vincke subtweets anyone still fixated on singleplayer games’ commercial viability: ‘They just have to be good’

When Swen Vincke took the stage at 2024’s Game Awards to call out the entire games industry for being more committed to “market share” and “arbitrary sales targets” than making good games for their own sake, he noted that the secret formula which led to Larian’s meteoric rise had nothing to do with audience expectations…

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