
Too many RPGs don’t get that ‘choices that matter’ isn’t just about cause and effect, but Avowed does
You’re the creative director for the next up-and-coming RPG. You step on stage in front of an audience of eager fans (pretend we still do these things live), and after the reveal trailer rolls you steeple your fingers and the grand promise you make to players is: “That mountain? You can go there!” “A living,…