This looks fungi: a first-person roguelike ‘double deckbuilder’ where you use a separate deck for exploring, smash locked doors open with your head, and feast on the corpses of mushroom monsters

With so many roguelike deckbuilders out there, I appreciate when one stands out immediately—and there’s a lot that stands out in Shroom and Gloom, announced today by Devolver Digital. It’s in first-person perspective, for one, so you don’t see the typical view of your hero on the left side of the screen and bad guys…

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I was starting to get bored of decorating in cozy games, but the demo of Twinkleby has reminded me that nothing needs to be picture perfect as long as you’re having fun

I love a good comforting decorating game as much as the next person. I’ve sunk more time into dressing up everything from farmyards and homes to full islands than I could comfortably reveal. But I can’t lie, over the last few months I have found myself getting bored of the routine of picking up and…

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DayZ creator says Unity is accusing his studio of violating its software license based on the email addresses of two people who never worked there: ‘This raises some serious questions about how Unity is scraping this data’

Dean Hall, the creator of DayZ and founder of game development studio RocketWerkz, says that Unity Technologies has threatened to revoke his company’s license to use its Unity game engine over terms of service violations that he denies ever happened. In a Reddit post last week, Hall alleged that Unity—whose relationship with game developers has…

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After saying negative reviews ‘might just cause our death’ and ‘we’ve got a few months left in the oven’, No Rest for the Wicked CEO claims he never said they were in ‘immediate financial danger’, actually

No Rest for the Wicked is a gorgeous-looking soulslike action RPG that some of our own writers have very much enjoyed, so know that it is with no malice towards any of the hard-working developers at Moon Studios to suggest that it, um, might be beneficial for your CEO to log off for a bit….

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RuneScape: Dragonwilds creative director says survival crafting has more in common with MMOs than you might think: ‘It’s almost like the genre was born from MMOs’

When Jagex unveiled it was making RuneScape: Dragonwilds—a survival crafting game that cribs more than a few elements from its long-running MMO—I was curious, if not a little hesitant. I couldn’t help but wonder how certain elements would translate cross-genre. Turns out, pretty well. I recently sat down with Dragonwilds creative director Rick Turek to…

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