Valve clarifies what’s required for a game to be Steam Machine and Steam Frame verified, but it just makes me worry about the Gabecube even more

At this year’s GDC event in San Francisco, Valve gave a talk on its Steam hardware family (pdf warning), focusing on just what developers need to do to ensure that their games get verified. Not for the Steam Deck, but for the forthcoming Steam Machine and the highly anticipated Steam Frame VR headset. Starting with…

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Meta bought Moltbook, an almost entirely AI-populated social media platform, for we don’t know how much—and we’re not completely sure why yet, either

Like many of big tech’s major players, Meta has been interested in AI for some time—the Meta AI app’s social media integration springs to mind. Still, the company formerly known as Facebook’s latest acquisition may leave some scratching their carapace. Meta just bought Moltbook, a ‘social’ media platform for AI agents. Many of these agents…

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Cancelled LucasArts Star Wars shooter that ‘would have just made Disney money’ is playable online for the first time

In 2013, patron of the arts Disney killed two Star Wars games when it bought and subsequently shuttered LucasArts. Alongside the infamous cancellation of action adventure 1313 (“infamous” in that I thought it looked cool and extrapolated that to lots of people caring about it) was First Assault, a multiplayer FPS where you’d team up…

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In an amazing live mash-up, composer Austin Wintory turned Ben Starr’s Clair Obscur monologue into a Balatro gag

Composer Austin Wintory returned to the Game Developer’s Conference in San Francisco on Tuesday to conduct his third annual concert of game music, this one paying homage to some of his favorite pieces of music from across the medium’s history while also nodding to 2025’s biggest hits. Clair Obscur: Expedition 33, unsurprisingly, had several songs…

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Former Highguard dev who called out grave-dancing over the reveal trailer says the discourse ‘had some very dark corners that may have accelerated the timeline of our failure,’ but adds, ‘it wasn’t the primary cause’

With one day left before Highguard is gone for good, the former developer who cut loose on critics of the game’s reveal trailer has walked things back a bit in a new post, saying his initial reaction “was a mistake” arising from stress, anger, and lack of sleep. Josh Sobel, formerly the lead technical artist…

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