‘Realtime-with-pause is not dead,’ says lead designer of promising turn-based game Star Wars Zero Company
When it was announced that Baldur’s Gate 3 would have turn-based combat unlike its predecessors, I reacted like the little girl with the frog from The Cabin in the Woods: “The evil has been defeated!” Our long national nightmare was over. And by “nightmare” I mean games expecting us to control an entire party of…