The Last of Us Online finally cancelled because Naughty Dog thinks it will ‘severely impact development on future single-player games’
The Last of Us Online has been cancelled after more than three years in development. Naughty Dog made the announcement today, arguing that the ambitious project would require the studio to pivot entirely to post-launch support (read: a live service future) rather than their raison d’etre: big budget singleplayer narrative adventures. “In ramping up to…