‘The reason why we’re so beloved in the videogame industry and we’re so deep in it still is, in a lot of ways, we created the modern videogame industry’ says Nvidia CEO Huang

Nvidia CEO Jensen Huang spoke at the Morgan Stanley Media and Telecom Conference yesterday, and, yes, AI and a celebration of Nvidia’s recent successes were very much on the table. After a somewhat subdued opening (“Wow, no music, no walk on music, no roaring applause?” said Huang, jokingly), the Nvidia head honcho got down to…

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‘Without Intel, I don’t know if Windows would have happened… without Mac, I wonder whether Office would have happened’ says Microsoft CEO

Long-time Microsoft CEO Satya Nadella has been surprisingly candid in a recent chat with Morgan Stanley, highlighting, in as many words, how much the company has to thank both Intel and Apple for. This came in response to a question—well, more of a statement than a question—commenting on Nadella “embracing openness”. For instance, regarding Microsoft’s…

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You can blame some of Deus Ex: Invisible War’s console limitations on the publisher’s ‘weird theories that FPS games don’t sell or RPGs don’t sell’

As someone who rarely gets to enter the rarefied airs of the C-suite, my conception of what corporate executives do is roughly this: they issue forth critical misunderstandings of basic things that the people in the trenches then have to operate around and overcome in order to keep their jobs. See further—that time retail honchos…

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Castlevania: Belmont’s Curse isn’t a roguelike, says Konami, despite it being made by the 2 studios behind Dead Cells

The two developers behind Dead Cells are making the next Castlevania, so of course it’s going to be a roguelike, right? Actually, no. Despite Motion Twin and Evil Empire’s pedigree, Castlevania: Belmont’s Curse is going to be a bit more traditional in that it’s a 2D action-exploration romp without roguelike mechanics. This was confirmed by…

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After Resident Evil Requiem, Leon Kennedy’s actor wants to see Code Veronica remade: ‘I think that would be one hell of a game’

Capcom’s settled into a pretty rhythmic schedule: new game about mould, remake, another remake, new game about mould in a village, remake, and now, with Resident Evil Requiem, we’ve got our next new game. So what’s next? Well, there are some rumours of a Requiem DLC, but otherwise it’s a safe bet that there’ll be…

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After playing a bunch of Midnight, I don’t think I miss WoW’s combat addons or my old class design at all

Harvey Randall, Staff Writer (Image credit: Future) This week I’ve been: Getting stuck in to World of Warcraft: Midnight. Last week I was: Playing Crimson Desert, which I’ve got lots of opinions about. World of Warcraft: Midnight‘s lack of UI mods—called addons—has been a point of contention since the pre-patch. I said I was grateful…

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Hallelujah, Bungie’s confirmed that Marathon’s battle passes don’t expire, you can purchase old ones, and you never pay for power

After years of waiting, only extended by a lengthy delay, Marathon‘s release time is almost upon us, and Bungie’s been spilling the beans on its post-launch plans. There are seasonal wipes that’ll reset your progress, which has been a little divisive, but on the bright side, these resets coincide with new content drops like maps,…

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