A tech analysis of Cities: Skylines 2 proves it’s rendering WAY too many polygons, making Cyberpunk 2077 look like Minecraft in comparison

A technical analysis of the graphics rendering in Cities: Skylines 2 has identified the reason why the performance is just so poor. Put simply, the game is trying to draw the cityscapes using a shocking number of polygons, with few systems in place to reduce the amount when it’s not needed. It’s not something that…

Read More

One of Embracer’s top executives resigns and announces his own gaming company at the same time

Former Embracer Group chief operating officer Egil Strunke announced on LinkedIn today that he has formally resigned as the company’s chief operating officer—essentially, Embracer’s number-two guy—and that he’s now launching an all-new game company of his own. Strunke’s departure was initially announced in June, a month after the last-minute collapse of a “groundbreaking strategic partnership”…

Read More