BioWare has reportedly lost at least half its staff, with fewer than 100 people left and the studio a ghost of its former self

Bloomberg reports that, following EA’s layoffs and restructuring at BioWare, the studio now has fewer than 100 employees, down from more than 200 during the development of Dragon Age: The Veilguard. Meanwhile, at its peak, BioWare consisted of three studios and, conservatively, over 400 employees. Interestingly, Bloomberg’s sources say that the plan to “loan” BioWare…

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Besiege celebrates a decade of building deadly contraptions with a reworked sandbox mode, adjusted level designs and slow-motion explosions

Besiege, the physics puzzler about building rickety siege contraptions, has officially been pummelling castle walls for ten long years. To celebrate, developer Spiderling Studios has an “exciting year” planned for the decade-old construction sim with “community events & future updates” coming throughout the next twelve months. The first of these updates is already here, making…

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Palworld developer ‘blown away’ by the response to its new publishing arm, which has received 150 game pitches just one week after opening

Palworld developer Pocketpair launched a new publishing business last week, following the gargantuan success of its Pokémon-inspired survival game. The response was, shall we say, enthusiastic, with Pocketpair’s comms director and publishing manager John Buckley stating he received 1,500 LinkedIn requests within 24 hours. Now, one week after getting into the publishing business, Pocketpair has…

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After a decade of delays, Defenders Quest 2 is finally out, bringing with it wild character designs and nostalgic tower defense shenanigans

The first thought that popped into my head upon dipping my toes into Defender’s Quest 2: Mists of Ruin is that they don’t make tower defense games like this anymore. The second thought was that my tea was suddenly stone cold and that the past four hours had mysteriously disappeared. This is pure videogame comfort…

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