The guy who made Daggerfall Unity is working on his own original Daggerfall-style RPG with a custom engine
It took nearly a decade of work, but Daggerfall Unity—the best version of Bethesda’s biggest RPG—finally crossed the finish line into a full 1.0 release in January. With that Herculean task complete, creator Gavin Clayton is moving on to a new project: Making a Daggerfall-style game of his own. “I’ve already started working on a…