Amanita Design teases the Orwell-inspired Phonopolis with a surprisingly funny demo about messing with people, running from the cops, and fighting fascism even when you don’t really want to

Amanita Design is one of my long-standing favorites. It was the studio’s 2009 robot adventure Machinarium that hooked me, but Botanicula, the Samorost games, the madcap Chuchel—they’re all brilliantly creative works. So when I saw that a demo for its next game, Phonopolis, had dropped into the Steam Next Fest, I was all over it….

Read More

Resident Evil director Paul W. S. Anderson says he’s got no time for people who do game adaptations without playing them—’That’s outrageous’

Director Paul W. S. Anderson, who helmed the likes of Mortal Kombat (1995), Resident Evil (2002), and Monster Hunter (2021), has just done a new interview on Chris Plante’s (excellent) podcast Post Games. It’s a lengthy and enjoyable listen, and Anderson speaks at some length about the thought process behind that first Resident Evil movie…

Read More

‘The compute bottleneck is massively under appreciated’ says Google AI Studio lead: ‘I would guess the gap between supply and demand is growing [by a] single digit % every day’

As the AI boom continues to, well, boom, it’s not surprising that some are questioning the viability of rampant AI adoption, and the pace at which the hardware supply chain underneath it has to keep up. One such commenter on the subject is none other than the product lead for Google AI Studio, Logan Kilpatrick….

Read More

Arc Raiders’ Shrouded Sky added lots of cool new toys, but my favourite part is the new quality-of-life features that have flown under the radar

Of course, it’s expected that the thing everyone’s talking about in a new content drop in Arc Raiders is… the content. And the Shrouded Sky update delivered on that part, with the Controlled Access Zone on Dam Battlegrounds, five new quests, two new Arc machines (Firefly and Comet), the Weather Monitor project, and the admittedly…

Read More

I thought the Midnight Ramen Shop demo might scratch the Papa’s Pizzeria itch, but it actually just made me realise I could never run a ramen shop after getting everyone’s orders wrong on purpose

I love a good restaurant management simulator. There’s something oddly satisfying about frantically rushing around trying to complete orders before your customers storm out of the door, muttering something under their breath about you. As much as I love this chaos though, I’d be lying if I said I wasn’t keen to find a game…

Read More

Former Assassin’s Creed and Far Cry director says Ubisoft ‘became very allergic’ to new games, which contributed to a ‘talent drain’

It’s been a rough few years for Ubisoft. Skull and Bones became a $200 million folly, one of several failed attempts to capitalise on live-service popularity; staff are revolting due to layoffs, studio closures and a mandatory return-to-office command; and after years of trying to curtail the influence of Tencent, the Chinese publisher now controls…

Read More

Arc Raiders’ latest weapon changes are a well-aimed nerf at free loadouters, but I’m more amazed that the Il Toro escaped the chopping block

If you’ve been to Stella Montis lately (well, ever, really), you’ve no doubt run into hordes of violent players using free loadouts to murder you and steal everything in your bag. After all, they’ve got nothing to lose, unlike you. With Arc Raiders‘ latest round of patch notes in the Shrouded Sky 1.17 update, Embark…

Read More