
To make its fantasy extraction game, this studio of ex-Blizzard devs had to teach itself the art of third-person combat design: ‘There’s a science to how those are built’
Late last year, I played in a closed alpha playtest of Legacy: Steel & Sorcery, an upcoming extraction game pairing World of Warcraft-style high fantasy with third-person action combat. Over a couple of hours, I got an early taste of stringing together longbow headshots on skeletons, smashing wolves with maces, and panicked escapes as a…