Skyrim lead praises Todd Howard for trying ‘desperately’ not to micromanage and be a ‘bottleneck’, even though he still ‘does what he calls seagulling where he swoops in and changes things’

In a new interview with PressBoxPR, Bethesda veteran and Skyrim’s lead designer Bruce Nesmith has gone over his time at the studio, addressing topics like why it wouldn’t make sense to switch to Unreal Engine. One of the questions he’s asked is about studio head Todd Howard, and how the public perception of him differs…

Read More

Larian publishing chief wades into the fray, says Morrowind updated with a modern combat system ‘would sell like f**king hotcakes’

Bruce Nesmith has an enviable list of design and writing credits earned over a long history on some of Bethesda’s greatest games: Daggerfall, Oblivion, Skyrim (on which he served as lead designer), Fallout 3 and 4, and others. None of which prevented him from being extremely wrong in his recent assessment that “the reality of…

Read More

Cairn developers ‘couldn’t be happier’ as they celebrate 200,000 copies sold: ‘We hope you feel the passion we baked into the mountain’

Cairn released late last week to glowing reviews, with Shaun Prescott calling it “prickly but approachable” in PC Gamer’s review. And clearly it’s been a big hit with the players as the devs celebrate passing a huge milestone less than a week after launch. “Is this the revival of Kami’s golden age of tourism?” The…

Read More

‘Everybody who worked at Nvidia in the early days really wanted to make a game console’ says senior VP of engineering Andrew Bell: ‘Selfishly, a little bit, we built Shield for ourselves’

I sometimes forget about the existence of Nvidia’s Shield devices, in all their various iterations. Shield TV, however, has been with us now for over a decade in some form or another—and according to Nvidia, the Android-powered set-top box is far from done yet. In an interview with Ars Technica, Nvidia’s senior VP of hardware…

Read More

Skyrim’s lead designer thinks Bethesda should stick to its in-house engine: ‘The benefits that you get from switching to Unreal Engine are probably not going to materialise until two titles down the road’

Through the years of Bethesda games suffering from rocky launches, spectacular bugs, and erratic physics, there’s been a common refrain from the fans: ditch the engine. Originally Gamebryo, nowadays the Creation Engine, Bethesda’s in-house platform, has been seen as the root of all evils in The Elder Scrolls and Fallout, the supposed cause of everything…

Read More

CachyOS isn’t joining new Linux gaming distro collab, says it doesn’t think a ‘collective with strings attached’ is necessary

Just a few days ago I reported that a bunch of different Linux gaming distros have teamed up to ‘improve the open source gaming ecosystem’. One distro that is noticeably absent from the Open Gaming Collective (OCG) collaboration, though, is CachyOS, and Peter Jung, founder and developer of CachyOS, has explained why (via GamingOnLinux). Replying…

Read More