Epic CEO Tim Sweeney says ’employers will see a stream of resumes of once-in-a-lifetime quality’ after the company laid off more than 1,000 people

Just yesterday, Epic Games announced that it had laid off more than 1,000 employees from across the company, as well as cutting over $500 million in contracting, marketing, and closing job posts. According to CEO Tim Sweeney, Epic is still “spending significantly more than [it’s] making,” despite the company running one of the most popular…

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‘Continuing to sell this product is no longer sustainable’: Ayaneo has suspended pre-orders of its uber-powerful Next 2 gaming handheld after costs approached ‘twice the price we originally set’

I can’t have been the only one intrigued by the prospect of Ayaneo’s Next 2 handheld, a Strix Halo-powered machine with a whopping 115 Wh battery, twin NVMe drives, a whole host of high-capacity memory configurations, and the sort of specs sheet that would make many gaming laptops tremble in their boots. Well, the company…

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Geekbench warns that Intel’s BOT tool for the new Arrow Lake Plus CPUs generates results that ‘aren’t comparable with standard runs’

Primate Labs, the company behind Geekbench, has announced that it will be attaching a warning to benchmark results produced by Intel’s new Arrow Lake Plus CPUs. The benchmark specialist says that Intel’s new BOT tool, which only runs on the freshly-launched chips, as well as Panther Lake parts, “can boost Geekbench 6 scores by up…

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How multiplayer works in Slay the Spire 2

After learning the singleplayer basics of cardslinging your way up the tower, it’s time to learn how Slay the Spire 2 multiplayer works. It’s not that complicated, really, but I didn’t expect the deckbuilding roguelite to add co-op to begin with, so I had trouble seeing Mega Crit’s initial vision. It’s as clear as day…

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After feedback that Death Stranding was ‘too slow,’ Kojima wanted more players to see Death Stranding 2 all the way through to the end

When Kojima Productions set out to develop Death Stranding 2, writer and director Hideo Kojima gave his team a clear goal: Keep people playing all the way through this time. “Kojima wanted more people to enjoy the game all the way to the end. This was an order he provided,” said lead level designer Hiroaki…

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