Arc Raiders received ‘substantial negative PvP sentiment’ during testing, causing the devs to second-guess its big pivot before realising it was really frustration with weapons and matchmaking

After Embark Studios’ “playtest battles” and slew of competing plans caused it to pivot Arc Raiders away from its PvE boss-killing roots, it decided to add PvP to spice things up. While the rest isn’t quite history (development was still far from simple), it would be a defining factor in how it became the PvPvE…

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ZA/UM doesn’t want ‘to invite too many comparisons’ to Disco Elysium with new game Zero Parades—’We didn’t feel like we wanted to repeat our greatest hits’

Seven years on from Disco Elysium’s release and we are once again getting a game with the ZA/UM studio name on it. Zero Parades is a CRPG spy thriller that—when I played its demo a few weeks ago—felt very Disco-Elysium-shaped indeed. Which is weird, because when our Wes Fenlon chatted to principal writer Siim Sinamäe…

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New benchmarks show the iPhone chip in the cut-price Apple MacBook Neo beating every single x86 PC processor for single-core performance

We’ve already reported how Apple’s new MacBook Neo is putting the frighteners on PC laptop makers. Now comes news that early benchmarks show the chip beating every single x86 CPU currently available when it comes to single-core performance in Cinebench 2024. Yep, that includes desktop monsters like AMD’s Ryzen 9 9950X and Intel’s Core Ultra…

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No one at Embark could describe Arc Raiders before its extraction shooter pivot, leading to ‘playtest battles’ of competing directions for the game

Embark has not shied away from discussing its original plans for Arc Raiders, which were drastically different from what ultimately emerged. It was supposed to be a more PvE-focused game before it became the extraction shooter hit it is today. We stopped forcing the game [or games] we wanted, and we looked at the game…

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This horror game where you’re a conscious nuclear missile boasts ‘one handed mouse only controls’, leaving me with assumptions that proved incorrect when I had to saw my own limbs off

“It’s the year 1963 in a world that replaced computers with human brains,” is how horror game Brainshell describes its setup. “The nuclear arms race has led to a point of no return. Your government uses propaganda, brainwashing and body modifications to create the ultimate weapon: a conscious nuclear missile.” I checked BBC News, looked…

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Dispatch’s character and concept artist was picked up on ArtStation ‘as a last resort’, a temporary solution ‘to get us through the pitch phase’, before defining the entire game’s artstyle

As far as Telltale-likes go, Dispatch is one of the prettiest. Lovely animation, some great character designs, and a strong visual artstyle. It might surprise you to find out, then, that the main character and concept artist for Dispatch, Lap Pun Cheung, was picked up on ArtStation as a last resort to get developer AdHoc…

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Bluepoint tech boss suggests Sony’s scared of Valve, not Microsoft, and that’s why it’s pulling back from PC: ‘It would be quite ironic if Valve ultimately ended up winning the console war’

Our six-year stint of feeling very smug about getting pretty much every game on PC (excluding Nintendo, which will forever be Nintendo about it) came to an end last week, when a report from Bloomberg said that Sony has decided to pull back from its strategy of releasing its console exclusives—after a suitable delay—on PC….

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