Tempest Rising’s playable third faction has invaded its beta branch, as its developer commences testing for the next two weeks

Tempest Rising developer Slipgate Ironworks has officially introduced superweapons into its action-packed RTS, adding massively powerful instruments of destruction for each of its factions. But when Slipgate revealed its digital WMD’s last week, it also hinted there was more big news on the horizon for its Command & Conquer tribute. At the time, I speculated…

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Monkey Island creator Ron Gilbert isn’t interested in returning to making 2D adventure games: ‘When we’re all dead, it probably won’t be the kind of thing that survives’

Monkey Island creator Ron Gilbert isn’t interested in making another 2D adventure game, despite having brought the series back in precisely that form only a few years ago. Speaking to Ars Technica, Gilbert compared “use verb or noun”- style adventure games to black and white silent movies, expressing that making games like that now would…

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Cities: Skylines 2 finally gets its asset editor in a parting gift from the series’ original developers

It’s been a rough ride for Cities: Skylines 2 over the last two years, with the sequel’s premature launch in 2023 leading to severe technical issues and lengthy delays to planned future updates. But the troubled city-builder has received some significant TLC lately. November’s bike patch brought bicycles, scooters and associated infrastructure to player-created metropolises,…

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Cities: Skylines 2 finally gets its asset editor in a parting gift from the series’ original developers

It’s been a rough ride for Cities: Skylines 2 over the last two years, with the sequel’s premature launch in 2023 leading to severe technical issues and lengthy delays to planned future updates. But the troubled city-builder has received some significant TLC lately. November’s bike patch brought bicycles, scooters and associated infrastructure to player-created metropolises,…

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Todd Howard says AI can’t replace human ‘creative intention,’ but it’s part of Bethesda’s ‘toolset for how we build our worlds or check things’

During a recent event for the second season of the Fallout TV show that premiers later this month, Bethesda’s Todd Howard joined the press junket fray to talk about the lasting influence of New Vegas, skipping the “war never changes” refrain, and—in an interview with Eurogamer—the use of AI in game development. “I view it…

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