The games industry’s ‘fear of risk is currently the largest risk it faces’ according to Nuclear Throne’s producer

With videogame budgets ballooning and competition ever intensifying there’s a huge amount riding on whether a modern videogame succeeds or fails. As such, publishers are increasingly turning to the safest bets possible, like sequels in proven series or shiny remakes of classic games. It’s the exact strategy that Xbox has said it’s falling back on…

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Dragon Age’s former producer had envisioned a ‘Champions Edition’ equivalent to Mass Effect’s Legendary Edition, but he doesn’t think it will happen anymore: ‘There are basically no companies that could help you’

Things haven’t looked great for Dragon Age since its latest entry, Dragon Age: The Veilguard was released to a mixed critical and muted commercial response back in 2024. EA subsequently laid off dozens of BioWare’s staff, and numerous former developers have recently said they believe the series is probably dead. Yet, while there’s little hope…

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I was excited for this Quake port of Half-Life until I discovered the creator’s wild AI conspiracy theories

Students of first-person shooter history will likely know that the technology Half-Life runs on—GoldSrc—is a heavily modified version of the Quake engine. It’s one of many, many branches of id-tech’s ancient technological tree. Indeed, you’ll still find tiny fragments of Quake code in Valve’s modern successor to GoldSrc—Source 2. Now, nearly three decades on from…

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