There’s a timeline where Dark Souls was a PlayStation exclusive, but Sony lost out on the chance because it wouldn’t publish Demon’s Souls in North America

First reported by 4Gamer (with translation by Automaton), former Sony Interactive Entertainment executive Shuhei Yoshida recently spoke about Sony’s decision not to publish Demon’s Souls in North America, which led FromSoftware to partner with Bandai Namco on its breakout 2011 hit, Dark Souls. Yoshida provided the keynote address at this year’s CEDEC industry conference in…

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Godot natively supports coding in Sumero-Akkadian Cuneiform, if you needed another reason to switch game engines

In a time when the dominant game engines are contorting themselves to accommodate generative AI toolsets and the resurrected specter of NFTs, game developers who might be investigating alternatives should be asking themselves one very important, yet all too often overlooked question: Does this engine’s built-in scripting language allow me to write code using the…

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This upcoming Steam game is pioneering the accursed trucking genre, and as a former delivery guy I could not be more thrilled

As a former delivery guy, I have a fondness in my heart for videogame trucking. It lets me reclaim the simple satisfaction of moving things where they need to go without needing to endure all the things that make people glad they aren’t a delivery guy. There’s just one problem: Videogame truckin’ isn’t weird enough….

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Gears of War: E-Day devs are embracing ‘old-school’ multiplayer in 2026: ‘No battle pass, no tour of duty, no gimmicks, no bullsh*t’

The Coalition is finally talking about the multiplayer half of Gears of War: E-Day, and its pitch is a bit different from other big-budget multiplayer shooters of the moment. As I talked about in my hands-on preview that went up today, E-Day multiplayer is split between Horde Siege (PvE) and Versus (PvP). Both formats were…

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‘We are not looking to just maintain’ Elder Scrolls Online, new ZeniMax boss says, but a bunch of updates have been delayed into 2027 and possibly beyond

New ZeniMax Online Studios co-head Nick Giacomini says that despite deep cuts at the studio as part of the most recent round of Xbox layoffs, The Elder Scrolls Online “is here to stay.” But those layoffs, which saw more than 200 people let go including Giacomini’s predecessor Joseph Burba, mean that previously announced timelines are…

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Dbrand unveils Steam Machine customization ‘backup plan’ after its Companion Cube got confined to the test chamber

The Steam Machine is finally here—though Dbrand’s Companion Cube-inspired skin for it will sadly never see light outside of a test chamber. Turns out, the peripherals and accessories brand had ‘built the idea into something real without ever asking Valve’ for permission. But Dbrand has now rocked up with what it’s describing as its ‘backup…

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