The remarkable story of Unreal 2, the sequel rescued from development hell by dooming it to failure: ‘There was just no way we could succeed’

Weird Weekend Weird Weekend is our regular Saturday feature where we celebrate PC gaming oddities: peculiar games, strange bits of trivia, forgotten history. Pop back every weekend to find out what Jeremy, Josh and Rick have become obsessed with this time, whether it’s the canon height of Thief’s Garrett or that time someone in the…

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After more than two decades, the creator of Paint.NET finally owns the domain paint.net, and it’s all thanks to a ‘slam dunk case of trademark infringement’

Paint.NET is one of the best free tools on the Internet, a Photoshop-like program that comes with much of the functionality of Adobe’s software without the foreboding sense that you’re selling your soul, while also being more user-friendly than similar tools like GIMP. However, there has always been one slight oddity about the program’s existence….

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Paralives is home to the kind of architectural creative freedom I haven’t felt from a life sim since The Sims 2

Once upon a time I was a creator of Sims. A moulder of virtual people. Pushing and pulling at sliders to contort pixels like putty, perfectly preening them with makeup and hairstyles and outfits that would compliment the personalities I had invented for them. As I grew older, something shifted. An internalised domestication that suddenly…

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Robot watch: The weirdest things the clankers did this month including moonwalking themselves to death, losing a fight to a step, and drowning by the dozens in Sydney Harbour

As another month goes by, another mountain of evidence is collected suggesting that robots are just like us: dumb as hell and bad at everything. Whether demonstrating martial arts, cutting a rug on the dance floor, or attempting to delight people on the ground with an aerial lightshow, May was another busy month for robots…

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007: Nightfire review (2003)

Special commentary on this classic PC Gamer review provided by: 007: Nightfire review – PC Gamer issue #107 (US, February 2003) From the archives: The review below appears as originally written, with only minor changes in formatting and newly taken screenshots. By Chuck Osborn (Image credit: EA) It’s an irony that only a master criminal…

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A burnt-out Final Fantasy 14 playerbase is noticeably more chipper after its latest reveal, even if we’ve seen nothing come of it yet

I knew something had to give, but I never realized just how fatigued I was with Final Fantasy 14’s current state until I walked out of the Anaheim Convention Center last month after Fan Fest. Years of rigid adherence to aging systems and its predictable patch structure were finally catching up to me. My favorite…

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Balatro publisher Playstack only discovered it because they had a guy checking all the new releases on Steam every day: ‘I saw the game the day it went up on Steam’

As part of a talk highlighted in the 2026 GDC Trends Report, Playstack head of discovery Patrick Johnson explained how the indie publisher got in on the ground floor with PCG’s 2024 game of the year, Balatro. There’s no shortcut or sexy secret, though, just putting in boring work with a dose of good old-fashioned…

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It seems Terraria’s developer is as bad at making small updates as it is final ones, as it says its latest balance patch is much more than ‘adjusting a few numbers’

Back in January, Terraria finally received its gargantuan 1.4.5 patch. Three years in the making, 1.4.5 was supposed to be the final update for the long-running, massively successful survival-crafting game. But it turns out that developer Re-Logic is terrible at making final updates, having committed to at least one further major patch in the future…

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