Europa Universalis lead says design documents stifle creativity: ‘You end up with a bunch of idea guys who write all the documents and the rest are there to follow’
It takes a village to make a videogame, and there’s no one way to do it. Solo devs and quintuple-A studios alike face all sorts of challenges trying to make all a game’s moving parts cohere, and the more cooks you add to the kitchen, the more different design philosophies are bound to conflict. That’s…