Riot needed absurd player counts ‘in the high hundreds of thousands, if not millions’ for 2XKO, dooming it from launch
2XKO ending its development (which Merrill phrases here as turning it into a “box game” instead, despite the fact Riot also laid off a bunch of people to make that happen), came as a deep frustration, but not much of a surprise given the current nightmare year the industry’s been having. However—that number, “high hundreds…