I finally understand why all those Soulslike bosses hated me so much, thanks to The Dark Queen of Mortholme, which pits you up against some plucky upstart who just keeps coming back

It’s probably not the smartest approach, but I spend most of my time in Dark Souls games running from one boss to another, hitting my head against a wall until it finally clicks and I figure out a way to dodge their attacks and land my own. It’s not very pretty but I didn’t see…

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Despite a ‘teamwide oops, guess we made it too hard moment,’ Hyper Light Breaker has ‘no regrets’ about its mixed-response early access launch, and now it’s got a roadmap so everyone can ‘git gud’

Although I had an excellent time with Hyper Light Breaker at last year’s Summer Game Fest, the game’s had a rough go of it since hitting early access a month ago. The game currently sits at a 63% Mixed rating on Steam, with players put off by tech trouble, issues with the controls, and the…

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All Honkai: Star Rail 3.1 livestream codes

The Honkai: Star Rail 3.1 livestream codes have arrived. These Stellar Jade bonuses are a great little way to supplement your hoard of currency for pulling new characters in the upcoming update. For those that are new here, every six weeks miHoYo puts on a livestream for each of its games, showing off what new…

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A ‘Musk-led consortium’ of investors say they’ll withdraw $97.4 billion bid to buy OpenAI—but only if it stays non-profit

Earlier this week, Elon Musk alongside a group of investors put in an unsolicited bid to purchase the non-profit portion of OpenAI, OpenAI Inc. Now, according to court documents filed on Wednesday, this “Musk-led consortium” says they will withdraw the eye-watering $97.4 billion offer, but only if OpenAI’s board decides against turning this venture into…

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Today’s Wordle answer for Friday, February 14

Breeze through the Wordle of the day with our help. In a hurry? Skip straight to today’s answer and enjoy a guaranteed win. Just need a little help? Then take a look at our hint for the February 14 (1336) puzzle, written so it’ll point you towards today’s winning word, while still leaving all the…

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Obsidian plans to make RPGs for 100 years by ‘not trying to grow aggressively, expand our team size, or make super profitable games’

In a talk at this week’s D.I.C.E. Summit, an industry conference whose theme this year is sustainability, Obsidian Entertainment VP of operations Marcus Morgan and VP of development Justin Britch said they’re aiming for the studio to be around for at least 100 years, and think it can get there by staying lean, holding onto…

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