There’s more to Horses than the Steam ban: The controversial horror game is a great example of how games can effectively borrow from film, and how they can also stumble

Steam’s (two-year-early!) rejection of developer Santa Ragione’s new art horror game, Horses, and Valve’s subsequent refusal to clarify what triggered the ban or allow Santa Ragione to submit an updated build, has unfortunately overshadowed what’s interesting about the actual game. By provoking controversy, Horses has clearly done part of its job as a work of…

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The Elder Scrolls 6 is ‘progressing very well,’ Todd Howard says: Everyone wishes it could go faster, but ‘it’s a process that we want to get right’

Just a month after Bethesda creative honcho Todd Howard said The Elder Scrolls 6 “is the everyday thing” that developers at the studio are now working on, he’s said it again in a chat with Game Informer. But this time, he added one very important note: It’s goin’ good. “It’s progressing really well,” Howard told…

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Baldur’s Gate 3 developer Larian defends itself as fans react to generative AI use: ‘I’m not entirely sure we are the ideal target for the level of scorn’

Larian CEO Swen Vincke said earlier this year that the Baldur’s Gate 3 studio is using generative AI to automate certain prototyping tasks, such as creating mock levels for designers to work with before replacing them with handmade art. The comments didn’t attract much notice at the time, but similar remarks in a new Bloomberg…

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Dead Island 3 is aiming for release in 2028, which means it’ll take 7 years less to make than Dead Island 2

It was a long 12-year stretch between Dead Island—the one with the famous reveal trailer—and the sequel, Dead Island 2, which wasn’t particularly great but still managed to become “the biggest launch” in Deep Silver’s history. That much of a break between games isn’t ideal, although in hindsight it was clearly the right move: Former…

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‘Give us the chip. Give us the RAM. Let us have our fun. Let us go nuts’: Sapphire’s PC gaming evangelist wants AMD ‘to get out of the way’ when it comes to designing graphics cards

Pick any third-party graphics card manufacturer and visit its website. If you browse through all the models it produces, you’ll notice something very quickly: they’re all very similar to each other. Some of the reasons behind this are all to do with saving manufacturing costs, but according to one company’s PR representative, it turns out…

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