After cancelling 8 of the 12 live service games Sony promised to release by 2025, PlayStation studios boss says the number doesn’t really matter: ‘What is important to me is having a diverse set of player experiences’

By the time Sony started printing money releasing its exclusives onto PC, the company had made a name for itself delivering the biggest and best singleplayer games on the market. Its run of solo PS4 exclusives from Bloodborne to The Last of Us Part 2 was so strong that it blew Microsoft’s console strategy out…

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Ubisoft CEO summoned to appear before French court in relation to harassment trial, as the publisher says it will ‘continue to cooperate with the justice system in this matter’

Ubisoft CEO Yves Guillemot has been summoned to appear before a French court, following a trial in which three former executives were found guilty of workplace harassment in June. In that trial, Serge Hascoët, Tommy François, and Guillaume Patrux were all given fines and suspended sentences ranging between twelve months and three years, after being…

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Silent Hill f’s director insists that its dodge and counterattack systems don’t make it a soulslike: ‘I think it’s a label that’s a little bit disingenuous’

Konami gave us an extended look at how Silent Hill f plays earlier this month, and the horror prequel places a much heavier emphasis on combat than I expected. With mechanics like a stamina bar, timed dodges and a powerful counterattack ability, you’d be forgiven for thinking that Silent Hill f looks rather like a…

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Former Dragon Age producer Mark Darrah agrees that Mages were the most ‘complete’ class in Origins, says it came from D&D rules and the fact that Warriors and Rogues weren’t allowed to ‘violate physics’ yet

In response to a viewer question in a 200k subscriber Q&A for his YouTube channel, former BioWare producer Mark Darrah explained why Mages in Dragon Age: Origins were so feature rich or “complete” when compared to Rogues and Warriors. “I would say it’s more because the design space that Dragon Age: Origins was being built…

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Deadlock’s latest character basically gets a portal gun, and his ult teleports enemies to a void hotel where they have to do a platforming challenge

Valve has once again broken its silence on its upcoming hero shooter-meets-MOBA Deadlock. Six new playable characters were announced last week and Valve has been slowly revealing more about each of them in the days since. The latest might be one of the game’s coolest characters yet, featuring an ability clearly inspired by another Valve…

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