Despite horrendous layoffs, obscene hardware prices, and everything else, Saber Interactive exec says ‘this is a great time to be in the industry’

Generally speaking, this is not a great time for the videogame industry. Developers are being chewed up and spit out at previously unseen rates, while the AI-driven RAMpocalypse is driving component prices sky-high, putting upgrades and new systems out of reach for many. Despite all that, Saber Interactive chief creative officer Tim Willits thinks the…

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Worried about Onimusha’s difficulty after the demo? I have the death count to prove the full game’s got teeth

When Capcom released a demo for Onimusha: Way of the Sword a few months ago, a vocal portion of action game fans landed somewhere between concerned and crestfallen—enemies just weren’t aggressive enough, leaving them worried the final game would be unchallenging to the point of boredom. There was enough heat that Capcom producer Akihito Kadowaki…

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Pimax Dream Air review

I’ve made my feelings about Micro-OLED displays pretty clear: these tiny screens are the future of high-end virtual reality. They’re stunning; with deep blacks, a stunning range of colours, and none of the usual pitfalls of non-OLED displays. The Pimax Dream Air has two of them, hidden away beneath a compact pancake lens system. It’s…

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Total War: Warhammer 40,000 is a sandbox that Creative Assembly will keep adding to rather than making sequels: ‘The true experience is the sandbox’

With Total War: Warhammer, Creative Assembly designed a trio of games, each with their own bespoke campaigns, but the core of the series quickly became the mode now known as Immortal Empires—every single faction and lord in one massive sandbox. And that’s been a big inspiration for Total War: Warhammer 40,000. At Gamescom 2026, battle…

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Dwarf Fortress creator says we have a natural lean towards human-made stories, ‘but we’re all going to be very sorely tested in the coming years’ by AI

Dwarf Fortress has an endless capacity for telling stories. It’s a game built on procedural generation, and any longtime player’ll be able to spin up a dozen yarns about some absurd thing that happened to their gaggle of miners. Just look at a headline from our own Lincoln Carpenter: “Dwarf Fortress forensic specialists blame mysterious…

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