Trent Reznor on Doom: ‘In some ways I felt a parallel with what I was trying to do with music’

A very Quake-themed QuakeCon kicked off today, with John Romero and current id studio co-director Marty Stratton speaking on a panel celebrating the shooter’s 30th anniversary. A new 19-level Quake episode was announced and released during the panel, which also featured a brief livestreamed appearance from Nine Inch Nails’ Trent Reznor. Reznor famously composed the…

Read More

30 years after it ‘ruined id Software,’ Quake gets another big update while the studio once again grapples with adversity

Just a smidge over 30 years after its original release date, Quake just got a big update. MachineGames has added a new chapter to id Software’s landmark 1996 successor to the Doom games, dubbed Dawn of the Machine. The 19 new levels, which join two previous MachineGames expansions, see Quake’s protagonist trapped in “a dimension…

Read More

Devolver Digital wants to get off the stock market, because ‘the ongoing challenge of delivering growth in line with market expectations’ just isn’t worth the headaches

Five years after going public on the London Stock Exchange, indie publisher Devolver Digital wants to go back to being a private company. In a message posted on the company’s website, Devolver’s board of directors delivered a frank assessment of the company’s current state, saying they believe it is undervalued—in large part because of inherent…

Read More

Capcom says it wants Monster Hunter Wilds to outsell World ‘over the medium to long term,’ but it’ll need to muster a lot of sales momentum to get there

Despite a record-breaking launch in February 2025, the sales of Monster Hunter Wilds haven’t been stellar since. In its second sales quarter, the newest MonHun—which was widely dinged by fans for optimization issues and creative missteps—stalled severely, and by the time 2025 ended it was getting outsold by earlier entries in the series. In its…

Read More

John Romero says id Software once sold empty Doom boxes to Taiwanese pirates so fans there could have legit copies: ‘For us, it was distribution’

Doom, one of the most influential videogames of all time, was famously distributed via the shareware model: The game’s first chapter was completely free, and if you liked it, you sent id Software some money and they mailed you the remaining two episodes. What would sometimes happen in those pre-online days, though, is that less-than-scrupulous…

Read More