‘AI is no longer optional’: Microsoft is allegedly pressuring employees to use AI tools through manager evaluations

First reported by Business Insider, a purported internal memo from Julia Liuson, the Corporate Vice President of Microsoft’s Developer Division, shows that managers are now being asked to evaluate employees based on their use of AI tools. An employee review metric for measuring AI use is reportedly under consideration according to Business Insider as well….

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Wreckfest 2’s latest update lets you drive a grotty motorhome that’s definitely had meth cooked in it, and ensures that ‘realistic damage mode is now more realistic’

Wreckfest 2’s early access launch may have been smaller than a Fiat 500 after being run over by a monster truck, but developer Bugbear has been hard at work buffing out the sequel’s bodywork since it launched back earlier this year. In May, the game received its first content update adding extra cars and tracks….

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Owlcat is ‘redoing everything from scratch’ in Dark Heresy, its next Warhammer 40,000 CRPG, which is the best thing I’ve heard about it so far

When Owlcat left behind the bloated Pathfinder system, a numberhead ruleset that held back the otherwise excellent Kingmaker and Wrath of the Righteous, I rejoiced. Finally, with Warhammer 40,000: Rogue Trader, they’d have the opportunity to focus on their strengths: storytelling and player freedom. But while Rogue Trader did have at least a couple of…

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The first true 1:1 test we have shows Steam OS getting better performance than Windows in 10 big games, tying in 2 more, and it’s got me salivating for a desktop version of Valve’s OS

A new report by Ars Technica shows SteamOS matching or outright beating Windows gaming performance in a suite of five recent games on the Lenovo Legion Go S, while testing by YouTuber Dave2D showed an additional four games where SteamOS either handily beats Windows, or trails by just one frame. PC Gamer hardware writer Jacob…

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Despite always preferring turn-based combat in RPGs, Pillars of Eternity designer Josh Sawyer thinks a lack of experience and opportunity meant the studio couldn’t pull off a similar swing to Larian taking Baldur’s Gate turn-based

When I spoke to Obsidian studio design director Josh Sawyer earlier this year, I got his take on the apparent ultimate victory of turn-based combat over real time with pause (RTWP), as well as why he thinks turn-based fell off in the first place. This begged the question: With both Baldur’s Gate 3 and Obsidian’s…

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