Peak devs say the hit comedy climber was pitched in a Swedish hot tub and developed in a frantic 4-week Korean game jam: ‘We brought our computers to an Airbnb in Hongdae and locked tf in for a month’
Peak, the breakout hit climbing game whose wobbly scout characters you’ve probably seen tumbling down mountainsides on social media over the last few days, was a product of indie dev collaboration. It was created as a partnership between Another Crab’s Treasure developer Aggro Crab and Content Warning creators from Landfall, and according to the studio…