“Ever Since I Was Around Nine Years Old, I Dreamed Of Having My Own Arcade” – Arcade Operator Resorts To GenAI To Realise Lifelong Goal

AI was used “across almost every part of the business”. The last few years haven’t exactly been great for arcade operators, with more and more locations having to close their doors due to a combination of factors, including high costs and decreasing footfall. But amid this bad news, there are also some notable exceptions, with…

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“We Were Shocked And Thrilled” – South Korea’s Favourite Street Fighter Clone Gets Recognition As Part Of A New Exhibit

“It’s a huge honour for us”. If you live outside of South Korea, there’s a good chance you’ve never heard of the Sango Fighter series. Developed by Taiwanese company Panda Entertainment, it took the kind of one-on-one combat seen in titles like Samurai Shodown and Street Fighter and set it in the context of China’s…

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“It Was Extremely Hard To Say Goodbye To Crash” – Naughty Dog Founder On That “Abysmal” Universal Studios Deal

“They realised they added nothing but owning the license”. Released back in 1996, it’s easy to see why Crash Bandicoot became such a hit. Positioned by Sony as a mascot character for its 32-bit PlayStation, Crash had the look and attitude to go toe-to-toe with Sonic and Mario. It’s little wonder, then, that his debut…

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“Take To The Streets” – Metro Siege Is A New Final Fight & Streets Of Rage-Inspired Beat ‘Em Up, Coming To Amiga, Neo Geo, & PC

The Kickstarter is now live. Last week, Bit Beam Software (the company behind DaemonClaw) published a playable preview of John Tsakiris and Enable Software’s upcoming beat ’em up, Metro Siege, which is being developed for the Amiga 500 (thanks @dantemendes for the spot!). Metro Siege, in case you’ve never heard about it, is a 2-player…

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More Exciting “Premium” Physical Releases Could Be On The Way From Zool & Utopia Publisher After New Partnership Deal

“Piko has spent many years at the forefront of classic IP revival”. As most people’s video game collections have increasingly gone digital, a number of companies have emerged to fill the gap for players who still want something tangible, releasing new premium reprints of classic games, in addition to physical editions of the latest titles….

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