This ‘In The Hunt’ Tech Demo “Shows Us What The 16-bit Generation Lost” When NEC’s SuperGrafx Bombed

“Beautiful parallax effects, detailed scenarios and huge sprites”. Picture the scene: it’s 1988, and Sega has just launched the Mega Drive in Japan, a system that poses a serious technical threat to the ageing Nintendo Famicom and the relatively new PC Engine, which had arrived the previous year. NEC and Hudson Soft, the two companies…

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Old School Gamer Magazine Exclusive: Inside Gumball in Treat-Or-Treat Land With Adam Lewis Graf,

Old School Gamer Magazine chats with Gumball in Treat-Or-Treat Land developer Adam Lewis Graf, who details the retro adventure game and more About Gumball in Trick-Or-Treat Land: Prepare to chew your way through an irresistible 8-bit adventure in a charming tribute to the Game Boy Color era. Retro-focused publisher Mega Cat Studios and Exquisite Laundry…

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Simon The Sorcerer: Origins Isn’t The Only Fantasy Point-And-Click Adventure On The Horizon

Let us introduce ‘Broken Relic’, a new game from developer Sandpenguin. ININ Games and Smallthing Studios’ prequel to the point-and-click classic Simon the Sorcerer, Simon the Sorcerer: Origins, is set to arrive later this month for consoles and PC, but it isn’t the only fantasy point-and-click adventure that adventure fans should have on their radar….

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Old School Gamer Magazine Exclusive: Daniel Jones Talks Quartercade

Old School Gamer Magazine chats with Quartercade creator Daniel Jones, who discusses the new console and its arrival on IndieGogo later this month. Check it out Below: https://www.indiegogo.com/projects/the-quartercade-the-budget-gaming-console/coming_soon Old School Gamer Magazine: What was the inspiration for this console? Daniel Jones: Honestly, it was a number of things but I’d say the biggest was the…

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“We Spent The Last Eight Months Creating A User-Friendly Frontend” – Taki Udon Shows Off SuperStation One’s ‘Console Mode’ UI

FPGA system is getting closer to release. SuperStation One creator Taki Udon has given us the best look yet at the system’s ‘Console Mode’ UI. This is the culmination of eight months of work, and is a user-friendly frontend which will also be compatible with existing MiSTer FPGA systems (that will include Taki Udon’s own…

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